The Making of a New World: Arranging the Puzzle
Last week I began development of an original fantasy world. We discussed the genre and subgenre, the general aesthetic, and the tone of the world, and gave it the temporary code-name FERGUS.
This week, it's time to discuss filling out the world with some detail, and determining how to bring a collection of disparate ideas into alignment. The goal is to arrange all these bits and then fill in the gaps, until we have a complete, intricate, and even elegant world. By bits I mean things like races I want to see, monsters that would be cool, settings and locations, plot devices, cultural elements... just anything I might want to put into a story set on this world.
And yes, I'm going to stick with this metaphor of putting together a puzzle.
1: Dump Out the Box
This part is just ...