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The World of Eos Origin: The Dawn of Dawns

The World of Eos Origin: The Dawn of Dawns

Posted by By Charles March 3, 2021Posted inCulture, Original Worlds, Religion, Storytelling, Unnamed Fantasy Setting, Worldbuilding Process
Last time we looked at The World of Eos, we established the first three cities that were formed when humanity was introduced to the world. We named those cities, Eld,…
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Fantasy Ramble: Balancing Unique Content and Generic Expectations

Fantasy Ramble: Balancing Unique Content and Generic Expectations

Posted by By Charles February 22, 2021Posted inStorytelling, Worldbuilding Topic
So, when you are designing a fantasy setting, there are two forces that you have to balance. This is giving me trouble with my current setting at the moment: That…
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The Making of a New World: In The Beginning…

The Making of a New World: In The Beginning…

Posted by By Charles November 23, 2020Posted inCulture, Original Worlds, Religion, Storytelling, Unnamed Fantasy Setting, Worldbuilding Process
Today we're further developing the new and original fantasy setting, temporarily called Project FERGUS. We know the genre profile includes Adventure Fantasy, Sword & Sorcery, Ancient Horror. And from last…
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The Making of a New World: Genre, Aesthetic, & Tone

The Making of a New World: Genre, Aesthetic, & Tone

Posted by By Charles November 9, 2020Posted inOriginal Worlds, Storytelling, Unnamed Fantasy Setting, Worldbuilding Process, Worldbuilding Topic
Picture a blank piece of paper in front of you; the first page of a thick pad. There is a sharp pencil in your hand with a pristine eraser. These…
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Breaking-Down the Post-Apocalyptic Journey in 7 Easy Steps

Breaking-Down the Post-Apocalyptic Journey in 7 Easy Steps

Posted by By Charles November 2, 2020Posted inStorytelling, Worldbuilding Topic
One of the best ways to prepare yourself to present an idea, especially a fairly major thematic idea like, say, the world-as-we-know-it having ended, is to explore that concept in…
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How to Make a Monster Part 5: Divine Enforcers

How to Make a Monster Part 5: Divine Enforcers

Posted by By Charles October 19, 2020Posted inMonsters, Storytelling, Worldbuilding Process, Worldbuilding Topic
The foruth and final monstrous archetype is the Divine Enforcer. They are the punishers of transgressions and the keepers of sacred and forbidden places. Sometimes they are the twisted results…
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How to Make a Monster Part 4: Corrupted Humanity

How to Make a Monster Part 4: Corrupted Humanity

Posted by By Charles October 12, 2020Posted inStorytelling, Worldbuilding Process, Worldbuilding Topic
The third Monster Archetype on the list is Corrupted Humanity. These represent the fear of our own internal desires, the fear of betrayal, the fear of good turning to evil,…
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How to Begin an Invented Civilization, and How Far to Detail it.

How to Begin an Invented Civilization, and How Far to Detail it.

Posted by By Charles September 14, 2020Posted inCulture, Storytelling, Worldbuilding Process
One of the hardest parts of building a culture from scratch is grasping the scope of the world. How much is necessary? How much serves the story and how much…
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How to Make an Immersive Scene for your Audience

How to Make an Immersive Scene for your Audience

Posted by By Charles July 28, 2020Posted inStorytelling, Worldbuilding Process
The Goal: Setting a scene in such a way that the reader or player feels present in the story. The world of plagues and racism fades away and they brought…
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