Last time we looked at The World of Eos, we established the first three cities that were formed when humanity was introduced to the world. We named those cities, Eld,…
So, when you are designing a fantasy setting, there are two forces that you have to balance. This is giving me trouble with my current setting at the moment: That…
Today we're further developing the new and original fantasy setting, temporarily called Project FERGUS. We know the genre profile includes Adventure Fantasy, Sword & Sorcery, Ancient Horror. And from last…
One of the best ways to prepare yourself to present an idea, especially a fairly major thematic idea like, say, the world-as-we-know-it having ended, is to explore that concept in…
The foruth and final monstrous archetype is the Divine Enforcer. They are the punishers of transgressions and the keepers of sacred and forbidden places. Sometimes they are the twisted results…
The third Monster Archetype on the list is Corrupted Humanity. These represent the fear of our own internal desires, the fear of betrayal, the fear of good turning to evil,…
One of the hardest parts of building a culture from scratch is grasping the scope of the world. How much is necessary? How much serves the story and how much…
The Goal: Setting a scene in such a way that the reader or player feels present in the story. The world of plagues and racism fades away and they brought…