Last week I began development of an original fantasy world. We discussed the genre and subgenre, the general aesthetic, and the tone of the world, and gave it the temporary…
The foruth and final monstrous archetype is the Divine Enforcer. They are the punishers of transgressions and the keepers of sacred and forbidden places. Sometimes they are the twisted results…
The third Monster Archetype on the list is Corrupted Humanity. These represent the fear of our own internal desires, the fear of betrayal, the fear of good turning to evil,…
This week we discuss the second Monstrous Archetype: the Twisted Reflection. As I talked about in Part 1, the Twisted Reflection represents a familiar evil, a sin committed by ones…
Last week I talked about the 4 Monster Archetypes I am using the Primal Predator, the Twisted Reflections, the Corrupted Humanity, and the Divine Enforcers. This week I want to…
One of the hardest parts of building a culture from scratch is grasping the scope of the world. How much is necessary? How much serves the story and how much…
Top-down vs bottom-up world development. As I look at some of the other worldbuilding advice givers out there, I see several of them talking about the problem of putting too…
The Goal: Setting a scene in such a way that the reader or player feels present in the story. The world of plagues and racism fades away and they brought…