Monday, December 23Playing God? Playing is for children.

Worldbuilding Topic

A discussion addressing a specific worldbuilding topic.

How to Name Things when you struggle with Naming Things
Culture, Species/Race, Worldbuilding Exercise, Worldbuilding Topic

How to Name Things when you struggle with Naming Things

Coming up with the perfect name for a character, a location, or almost anything can be one of the most frustrating parts of worldbuilding, or storytelling in general. At times the perfect name just comes to you, but often, when you have to name a thing before you can move on, it can be feel like nothing fits, and what you settle on sounds like garbage the next time you hear it. It is easy to overthink, especially if it is an important name, like a main character. It is also unfortunately easy to tell when someone has overthought a name. Johnny Stormlash. Nikki Heat. There is a kind of a love of ironically appropriate names, but for me, unless it really fits the genre to be so cheesy, those kinds of names only annoy me. So I'm going to go through some ways to circumvent the brain...
Creating New Civilizations with a Random Generator
Culture, Species/Race, Worldbuilding Exercise, Worldbuilding Topic

Creating New Civilizations with a Random Generator

Mountainside Temple in Bhutan Where to begin: Asking Questions I've already talked about this in previous posts because it is one of the key aspects of my methodology when it comes to worldbuilding. If you're stuck, don't know where to go next, don't have any idea what might need to be added to bring some uniqueness to your world, you want to start asking questions. Each answer will provide the potential for new questions, new answers, connections, and patterns to develop. Let us say you know you want a warrior culture, but don't want them to just be Klingons or follow that same honorable warrior cliche. You want something more original. Let's say they are human, for the sake of ease. Where do you go from here? Well, we've already established two parameters for what they need t...
Creating New Cultures and How to Not Make Them Racist
Culture, Worldbuilding Topic

Creating New Cultures and How to Not Make Them Racist

What makes a civilization? What makes a culture? I'm going to define a culture as a group with shared traditions and values, often regional, and a civilization as one or more cultures with a shared identity and system of government.A civilization can be made up of one culture, but it would probably be small, with a very small regional footprint. Usually a civilization is made up of a group of cultures that have allied, or been conquered into falling in line under one rule. As we can see in real civilizations throughout the world, there can be no small amount strife between cultures under the hat of one civilization. So how often, if you're designing fantasy races such as civilization of elves, say, do you consider the cultures that exist within that civilization? Usually in fantasy ...
Designing Unique Alien Species for your World
Species/Race, Worldbuilding Exercise, Worldbuilding Topic

Designing Unique Alien Species for your World

This is honestly one of my favorite topics. It's always important to me for a world to have a variety of points of view, physical forms, and non-human species and cultures. Of course it can be tricky to come up with something that isn't just a copy of some other setting, so today we'll explore the options when it comes to creating a cast of non-human species. An important thing to consider as you work on this is: what role is this species playing in the world I'm creating? Do you need them to be antagonists? Allies? Are they the dominant species or hidden and unknown to most of the world? If they live alongside humans, how do humans see them and how do they see humans? Keep these intentions in mind, to help the rest of your design elements line up with them. Though, of course, don't be...
Knowing how Climate and Geology affect Your World
Environment, Worldbuilding Topic

Knowing how Climate and Geology affect Your World

Attribution: kjpargeter How does environment affect a setting? The shape of the world affects the lives of the people who live in it. Like the shape of a bucket affects the water inside. It is something that is easy to take for granted, living in modern society, having roads and highways and access to nearly all parts of the map. Where I'm at in Colorado, where we ride horses everywhere, I'm a day or less from mountain tops, lakes, forests, prairies, rivers, sand dunes, all sorts of interesting geological formations. It's all pretty easy to reach. In the world you are creating, that may not be the case. In modern or futuristic worlds, technology allows for easy travel to nearly everywhere on the map. On a colonized frontier world, however, the lack of developed roadways has to be ...